Labyrinth Map for Tremulous by
Warrior
README
Map Info
- Package name and size: map-Labyrinth-build21.pk3 (7,128,359 bytes)
- Software used: GtkRadiant 1.5.0 + Q3Map2 v2.5.17 (Released on April-28-2007)
- Download URL:
http://warrior.memebot.com/base/map-Labyrinth-build21.pk3
- I initially created this map to learn how to make maps.
- Created, built and idealized by Warrior without the help of specialists.
- Recommended bright: r_gamma value between 1.2 and 1.5.
- Suggestions Acceptance:
- This is the Final version, but I may release an update if someone find a
critical bug or if I get a good number of suggestions for fixes/improvements;
- Post suggestions on my Forum or send me an e-mail. More info on my website:
http://warrior.memebot.com/;
- Thanks.
How to Install
- Place the file
map-Labyrinth-build21.pk3 in your Tremulous "base" directory (when using Windows
it is usually C:\Program Files\Tremulous\base);
- Run the game and play it on some server!
Texture Credits
- I used textures from these maps: Ancient Remains, Arachnid 2, ATCS, Gloom 2,
Hamunaptra, Nexus 6, Procyon, Sokolov and Transit.
Usage Permission
- This map may be electronically distributed only at NO CHARGE to the recipient
in its current state, MUST include this HTML file, and may NOT be modified
IN ANY WAY. You can distribute it in any media type only at NO CHARGE.
The Author
- My nick is Warrior and I am from Brazil.
Thanks to
- Thanks to Adam and Daniel that helped me test the map. Thanks also
to all that appreciated it.
Change Log
Build 21 (Oct-09-2007 09:15 PM) - Final
- Several small improvements and fixes (I don't remember of them all);
- Consider this as the final version.
Build 20 (May-06-2007 12:14 AM)
- Complete light rework! Now using torchs! And some global light;
- Fixed some undesirable building places;
- Changed so aliens can't wall-walk in the Pyramid invisible outside wall (next
to the front entrance);
- Fixed so humans with JetPack can't survive in the 15 seconds room;
- Changed Healing Station floor texture;
- Allow to build in the river underground area (in the large part only, not on
the small tunnel though) [[Pr0]Kevin suggestion];
- Tweaked sky light;
- Tuned platforms color (now they are semi-transparent);
- More improvements and fixes.
Build 19 (Feb-19-2007 04:03 AM)
- Redone "Deactivated Water Tank 2" and "Deactivated Water Tank 3" room's functionality;
- Improved numerous wall/ceiling intersections using better technique;
- Improved on-screen message of the new room (the one that kill players after 15
seconds) so all/most players that enter it will receive the alert message;
- Weapon ammo restoration rate increased from 3/sec to 4/sec;
- Fixed light color values for colored lights using the correct scale;
- More small details fixed.
Build 18 (Jan-17-2007 02:38 AM)
- Created one special room at the river straight and long tunnel where players
can breathe or, if they stay there for more than 15 seconds, die;
- Small improvement in Pyramid entrance by tunnels (the two small entrances);
- Two new ladders in the two rooms near Central Teleporter room;
- Fixed where aliens could walk in the "sky" in the Outside;
- Improvements on how to forbid buildings in surfaces, which reduced the use of
one brush type;
- Fixed river border because some alien classes (specially Advanced Dragoons) were
having trouble to exit water;
- Light reduction in The Cave;
- Probably some small fixes.
Build 17 (Jan-11-2007 01:06 AM)
- Created one place at the Outside where humans can restore weapon ammo;
- Prolonged rock wall in the Outside;
- Healing Station water jet effect improved;
- New textures;
- Renamed "Central Room Teleporter" to "Central Teleporter";
- Named some rooms: Deactivated Water Tank 1, Deactivated Water Tank 2 and Deactivated
Water Tank 3;
- Numerous fixes and improvements.
Build 16 (Jan-03-2007 02:55 AM)
- Increased tunnels width so humans can avoid Dragoon's pounce attack [Thanks
BinLaden for the suggestion];
- Tunnels are now much more illuminated;
- Subterranean river has now space above the water so players can breathe and avoid
the dead [Thanks BinLaden for the suggestion];
- Great number of walls fixed with better brush work;
- Tunnels textures changed;
- New decorations in the Pyramid lateral tunnel;
- Now using another compilation parameter (-samples instead of -super) that is
faster and equivalent;
- More details fixed.
Build 15 (Dec-24-2006 10:07 PM)
- New subterranean river connecting the Outside Area with the Water Tank;
- Added cool sounds in the Outside Area (wind and birds);
- Improved Pyramid entrance from the Outside;
- Prolonged rock walls in the Outside;
- Sound for teleporter effect;
- Improved the Healing Station with sound and a screen message;
- Some texture changes, including self-illuminated textures replacing Lights;
- Updated particle effects used in the teleporter and in the Healing Station with
small FPS use reduction;
- Several other details fixed;
- New screenshot;
- Readme file converted to HTML.
Build 14 (Nov-06-2006 04:51 AM)
- Inaugurated the beautiful and magnanimous "Pyramid Outside Area" [Three days
of full-time work];
- [I think I know that new area is not ideal for Humans x Aliens and I will do
some work on it later];
- Of course new textures where used in the new areas and objects.
Build 13 (Oct-30-2006 08:09 PM)
- Fixed incorrect building places (now you can't build in the teleporter nor in
door spaces and platforms area);
- Adjusted illumination in the Healing Station;
- Duplicated elevator platforms in the Pyramid side tunnel (now, one go up and
one go down);
- Cool new texture and effects for the jump pads;
- Each platform is now fully illuminated;
- Platforms and doors does 1 hp damage when blocked instead of 0 hp.
Build 12 (Oct-28-2006 10:02 PM)
- Removed the Force Field replacing it with a teleporter;
- Reworked the Healing Station, using some effects;
- Renamed from "Force Field Room" to "Central Room Teleporter";
- Using buttons to activate the door of the Healing Station and of the teleporter
in that room;
- Created jump pads in the Pyramid to reach one teleporter;
- Changed Overmind location to the same room where the egg is;
- Redone some bad constructed walls (one in the Cave and two in the Pyramid);
- Changed many textures;
- New decorations, especially in the Pyramid;
- Fixed small details;
- Included sounds necessary to the platforms;
- Now using build number in the package name;
- New screenshot.
Build 11 (Oct-24-2006 03:10 AM)
- Removed the Karith Clone room and created a great Pyramid!;
- Redone tunnels near the Pyramid;
- Now using platforms to reach high places and one ladder;
- [Platforms note: if you jump from a higher platform into another platform below,
you will not be hurt (This intends to be a gameplay feature); also, you can't build
below motion platforms];
- Some rooms with sky;
- Stronger water ondulation;
- Changed many textures;
- New textures.
Build 10 (Oct-19-2006 07:11 PM)
- [Now I discovered the "secret" of the stupid problem causing non-working shaders...
the shaderlist.txt!];
- Now using a new type of water;
- Fixed water borders;
- Cool blue light in water;
- One new tunnel to the Karith Clone room filled with water;
- Healing Station room is a little small;
- Although I done liquid lava, one suggestion at the forums confirmed my opinion
that the outside area was not good, so removed that area [Maybe I will (later) get
back the outside, but heavily modified];
- Added the build date and time for old versions of the map in the Readme file;
- [Incredibly my map has only 11 days of (heavy) work and I like it].
Build 9 (Oct-16-2006 01:44 AM)
- New paths (tunnels) to the field room and to the Karith Clone entrance;
- Tunnels crossing the room where alien base is;
- Cool decoration in the Karith Clone room;
- New screenshot.
Build 8 (Oct-14-2006 11:27 PM)
- Many new places and big ones [Now the map is big!];
- Little changes in some places;
- Location names that appear in Team Chats.
Build 7 (Oct-13-2006 11:37 PM)
- Finally, the water... not the shader I liked most, but it's working... I also
don't know why other types of water don't work [I still don't understand the relation
between shaders and Gtk];
- Tunnels converted to Tyrant size;
- Many details fixed;
- Some new textures.
Build 6 (Oct-12-2006 07:10 PM) [a full day (Oct-11) of constant work]
- Initial room reworked with a new place for the force field;
- A new room called "Healing Station", only for humans, that works like a Medistation;
- Otimizations using "make detail" with brushes;
- Bug fixes;
- Many new places, including rooms filled with water and room with floor declivitous
and inclined walls;
- [I am having problem with the lava and water shaders (I could use them right
only one time, but never more, I don't know why)];
- 12-Oct was used to correct small imperfections.
Build 5 (Oct-10-2006 07:49 PM)
- New tunnels;
- Start building new rooms;
- Changed aliens initial egg location.
Build 4 (Oct-10-2006 04:05 AM)
- Work in the tunnel and lights;
- Used textures are now included in the package;
- First Readme file and web distribution.
Build 3 (Oct-10-2006 02:48 AM)
- Tunnel upside the initial room reworked.
Build 2 (Oct-09-2006 10:49 PM)
- First implementation of the tunnel upside the initial room;
- Some decoration at the initial room.
Build 1 (Oct-09-2006 12:03 AM)
- Reworked the pillars of the initial room.
Build 0 (Oct-08-2006 06:36 PM)
- [Non-numbered version];
- [Second stage of my basic learning];
- The initial room (later called Force Field Room) with 2 side rooms.
Pre-Build 0
- [Initial learning tests with the first room].